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Thread Statistics | Show CCP posts - 1 post(s) |
Kathleen Yotosala
School of Applied Knowledge Caldari State
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Posted - 2015.04.29 06:13:38 -
[1] - Quote
Did the Blood Raider with 2x Drake
Drakes are T2 HML with Navy scourge T1 extenders and passive fit T2 3x LSE - 2 Em -Thermal- 5x Hobgoblins 1 Time from acceptance - 4 jumps -mission - 4 jumps and complete -17 min
Rewards are 15 mill bounty Loot - Antikythera element 17 mill Standings increase is tiny 0.3984 % compared to Anomic team 3.5859%
Drakes never went below 70 % shield as NPC target swops Drones were not attacked Plus minus 450 Navy scourge missiles used
TLDR dead easy for a fleet , even lower skilled players with T1 fit - Rewards are average to low for a fleet vs time |
Kathleen Yotosala
School of Applied Knowledge Caldari State
0
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Posted - 2015.05.03 12:59:49 -
[2] - Quote
Ran the team burner - Jaguar with the kiting Garmur in an Incursion area
No affect on the team burner
Lost 50% of the bounty to Incursion affects
Did not notice any changes to Jaguar - still the fastest burner re range - set orbit 35 and it fluctuates 30-45 |
Kathleen Yotosala
School of Applied Knowledge Caldari State
0
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Posted - 2015.05.05 16:41:16 -
[3] - Quote
Slow and steady on Singularity
[Onyx, Slow and steady)
Ballistic Control System II Ballistic Control System II Shield Power Relay II Reactor Control Unit II
X-Large Ancillary Shield Booster, Navy Cap Booster 800 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II EM Ward Amplifier II
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile [Empty High slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
time 9min Warp in and take down Sentinals 1st and 2nd using Caldari Scourge light Set orbit to 25 km but consistantlt remaied in 15 km range to Ashimmu - speed of 100 m/s mitigates some damage Boost early from 15 % shield damage - used 12 Navy Cap Booster 800 in total ending up at 50% shield Shield gets to 15% remaining before 2nd sentinal is killed After that boost as req and to level of damage acceptance , allowing for the odd wrecking shot Swop to Scourge Fury for the Ashimmu
and wait 1 min for cap to regen to be able to warp anywhere :)
no overheat used on missiles or XL ASB
Hams perform poorly . HML lack the ability to take down the Ashimmu , ending in stalemate where you die a loooong slow death
Skills mostly 5 \4
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Kathleen Yotosala
School of Applied Knowledge Caldari State
0
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Posted - 2015.05.07 07:13:15 -
[4] - Quote
Have run 2x Team burner in Incursion and was unaffected bar the reduced bounty which comes up after the payment |
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